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      <title>The Zelda Timeline Still Makes No Sense — and Breath of the Wild Proves It</title>
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      <pubDate>Fri, 10 Mar 2017 08:00:00 +0000</pubDate>
      <description>Hyrule Historia tried to fix the chronology in 2011. Breath of the Wild broke it again in 2017. A reading of why the official timeline was never a coherent organising frame.</description>
      <category>Zelda</category>
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      <title>Konami Is Still the Worst Gaming Company — and It Was a Decision, Not a Decline</title>
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      <pubDate>Fri, 19 Aug 2016 08:00:00 +0000</pubDate>
      <description>A reading of Konami's decade-long pachinko pivot, the Kojima firing and the institutional choices that turned a top-tier publisher into a catalog manager.</description>
      <category>Industry</category>
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      <title>Random Encounters in RPGs</title>
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      <pubDate>Thu, 26 May 2016 08:00:00 +0000</pubDate>
      <description>The mechanic that defined a generation of JRPGs has been quietly retired by the genre that invented it. A short reading.</description>
      <category>RPGs</category>
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      <title>Artificial Intelligence and Minecraft — From Project Malmo to Voyager</title>
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      <pubDate>Fri, 01 Apr 2016 08:00:00 +0000</pubDate>
      <description>Why Minecraft became the most-used benchmark in AI agent research — from Microsoft Project Malmo through OpenAI VPT to NVIDIA Voyager.</description>
      <category>Technology</category>
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      <title>Is Far Cry Primal Part of the UbiVerse?</title>
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      <pubDate>Sat, 05 Mar 2016 08:00:00 +0000</pubDate>
      <description>Ubisoft's UbiVerse is a shared canon stitched out of Easter eggs. Far Cry Primal supposedly fits via a Beastmaster ancestor. The case for and against.</description>
      <category>Far Cry</category>
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      <title>Arcade Adventures at the Great Canadian Midway</title>
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      <pubDate>Sat, 21 Nov 2015 08:00:00 +0000</pubDate>
      <description>How the largest indoor arcade in North America preserved the quarter-eater format through the home-console collapse.</description>
      <category>Arcade Games</category>
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      <title>Don't Wait for Half-Life 3 — Valve Already Answered the Question</title>
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      <pubDate>Thu, 15 Oct 2015 08:00:00 +0000</pubDate>
      <description>Why Valve chose silence and VR (Half-Life: Alyx) over a Half-Life 3 sequel — and what that decision says about the modern franchise.</description>
      <category>Half-Life</category>
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